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Provide citation details and explanations for examples from Spence textbook.
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EFG 2 R "Princess Bride signaling game (from Watson)" { "Wesley" "Prince" }
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"This game is Exercise 29.6 from Watson [^Wat13], based on a scene from
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the Rob Reiner film, _The Princess Bride_:
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Wesley (the protagonist) confronts the evil prince Humperdinck. Wesley
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is one of two types: weak or strong. Wesley knows whether he is weak or
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strong, but the prince only knows that he is weak with probability 1/2 and
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strong with probability 1/2. Wesley is lying in a bed in the prince's
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castle when the prince enters the room. Wesley decides whether to get out
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of bed or stay in bed. The prince observes Wesley's action but does not
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observe Wesley's type. The prince then decides whether to fight or
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surrender to Wesley. The payoffs are such that the prince prefers to fight
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only with the weak Wesley, because otherwise the prince is an inferior
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swordsman. Also, the weak Wesley must pay a cost to get out of bed.
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In the game in this file, the cost the weak Wesley pays to get out of bed
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is set to 2.
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[^Wat13]: Watson, Joel. (2013) Strategy: An Introduction to Game Theory,
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third edition. W. W. Norton & Company.
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"
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c "" 1 "" { "Strong" 1/2 "Weak" 1/2 } 0
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p "" 1 1 "" { "Up" "Stay" } 0
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p "" 2 1 "" { "Surrender" "Fight" } 0
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t "" 1 "Outcome1" { 1, 0 }
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t "" 2 "Outcome2" { 0, -2 }
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p "" 2 2 "" { "Surrender" "Fight" } 0
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t "" 3 "Outcome3" { 1, 0 }
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t "" 4 "Outcome4" { 0, -2 }
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p "" 1 2 "" { "Up" "Stay" } 0
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p "" 2 1 "" { "Surrender" "Fight" } 0
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t "" 5 "Outcome5" { -1, 0 }
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t "" 6 "Outcome6" { -3, 1 }
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p "" 2 2 "" { "Surrender" "Fight" } 0
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t "" 7 "Outcome7" { 1, 0 }
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t "" 8 "Outcome8" { -1, 1 }
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EFG 2 R "Job-market signaling game (version from Watson)" { "You" "Firm" }
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""
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"This is a version of Spence's classic model of education being a job-market
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signal, as presented in Figure 29.1 of Watson [^Wat13].
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[^Wat13]: Watson, Joel. (2013) Strategy: An Introduction to Game Theory,
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third edition. W. W. Norton & Company.
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"
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c "" 1 "" { "High" 1/3 "Low" 2/3 } 0
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p "" 1 1 "" { "E" "N" } 0

contrib/games/pbride.efg

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This file was deleted.

doc/samples.rst

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games. Games and Economic Behavior 79:
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223-232. <http:dx.doi.org/10.1016/j.geb.2013.02.003>`_
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:download:`pbride.efg <../contrib/games/pbride.efg>`
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A signaling game from
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`Joel Watson's Strategy textbook
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<http://books.wwnorton.com/books/detail.aspx?ID=4294969499>`_,
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modeling the confrontation in The Princess Bride between Humperdinck
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and Roberts in the bedchamber.
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:download:`poker.efg <../contrib/games/poker.efg>`
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A simple game of one-card poker introduced in
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`Myerson, Roger (1991) Game Theory: Analysis of Conflict.
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<http://www.hup.harvard.edu/catalog.php?isbn=9780674341166>`_.
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A bit unusually for poker, the "fold" action by a player with a
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strong hand counts for a win for that player, so folding is only
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weakly rather than strictly dominated in this case.
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:download:`spence.efg <../contrib/games/spence.efg>`
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A version of Spence's classic job-market signaling game. This version
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comes from `Joel Watson's Strategy textbook
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<http://books.wwnorton.com/books/detail.aspx?ID=4294969499>`_.

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