Chem max temps#30
Conversation
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Just checking that you tested reactions that produce heat to ensure they didn't self-gas into non-existence |
Thank you! It was a lot to go through so a second set of eyes is very appreciated. |
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Confirming that there appears to be no issues with exothermic reactions. If I missed one then it can be fixed by mixing in solution (thus reducing the temp change) |
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I’m iffy on this without a bit more support for temperatures in the system. Chemmasters still maintain uniform temperature in ways that are odd, there’s no way to cool down beakers, and temperature of your active beaker is never displayed in the UI. I feel like this will make chemistry very frustrating for people that haven’t already mastered the system, if these secondary issues aren’t addressed first. |
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Got some really good feedback so drafting this for now until I do the adjustments |
This is a preview for input. Guidebook entries will be added after input is given
About the PR
Adds a maximum temperature until a reagent has a reaction, whether its dissipating into gas or exploding or turning into something like ash.
Why / Balance
Right now chemistry is a very inert job. You can just superheat things to sun like levels with no reaction. This is well very weird and boring. This PR adds interactions when chems hit certain temps like turning into a gas via boiling off or if they have flammable elements having a minor explosion (except meth, it goes big boom because methlab). This should make chemisrty a much more thoughtful department as to how you do your job instead of fire and forget that beaker on the hotplate.
Technical details
Mostly contained in a single yaml file but minor alterations to some other chems to make the values usable.
Media
Requirements
License
MIT
Breaking changes
Changelog
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