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Trimmed down the proposal to just the one unique kit/idea, as the other two were ill-conceived and bloaty.
Added more ideas to possible ability purchases
New design proposal!
Whoopsie! need a dif branch for this!
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Took some notes while reading through it:
For a first draft, this is good Movement changes[...] Speech changes[...] Identity overhaul[...] |
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Ah alright, yeah it could definitely be organized better. 1 IDK how to selectively remove commits from a PR, but I'll look into it cuz making a new branch would be a hastle 2 Yeah this is the main thing I am worried about, but I hold out hope! In a worst case scenario we forsake a bit of realism to just stick to straight lines n stuff. 3 Didn't know radios were bein' reworked! Definitely something to wait and see on 4 And yeah that's probably because of how poorly organized it is XD |
You have to delete cyber_horror.md |
TrixxedHeart
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I have a lot of thoughts overall and I do like a lot of the ideas here, but these two things are something I really need people to hit reality on.
| - Additionally, tile pressure also affects slowdown on unobstructed tiles. When pressure is at the "minor" warning stage it significantly increases garbling and slowdown for the soundpathfinding, when it is at the major stage it significantly decreases volume and further worsens slowdown, and at 0kpa or lethally high KPA it deafens the message entirely. | ||
| -- This means that in space, noone can hear you scream. Nor in a 9000kpa hyperbaric chamber. | ||
| -- Certain types of things will have "telepathic" speech that works the same across any distance regardless of barriers, such as Space/Mini Dragons (otherwise space dragon rp would be literally nonexistant as opposed to practically) | ||
| - All headset radios now work like handheld radios and must be tuned to the channel you wish to receive from/send to, except the floating text appearing over your character's head will always be rendered as an ungarbled whisper font (and the textbox text appears as normal); other listeners can hear the radio but only if they are close enough to hear whispers |
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People keep saying they want to do this but fail to account for the fact roles that really need to be able to hear multiple channels at a time. Like many Command roles. I plainly think something like this is not a good idea unless you are going to be making specific considerations for these roles. All command headsets should likely always be tuned into command and have the option for whatever other channels they have access to at the very least. This is not an option to me.
This is 2984, not 1910
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This is 2984, not 1910
Yeah, but even most radios in use today can only send and receive from one channel at a time. Besides, is it authentic to hear twenty people talking at a time and be able to understand any of it?
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This is 2984 not 2026
Please also fully read what I said before commenting because this doesn't make any sense in correlation to what I said.
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This is 2984 not 2026
This is a retrofuturistic setting. The futuristic part is in the space travel, faster-than-light engines, laser weaponry, most of the engines that engineering has at its disposal, etc. Besides that, most of the technology in the game would be patterned after technology from the late 1970s to the early 1990s for the most part, or what someone living in that era would envision technology to look like. If you look at media from that era about the future, you'll see laser pistols and faster-than-light rockets alongside technology that people implicitly expected to be mainstays back then, such as the communication technology of the time.
Please also fully read what I said before commenting because this doesn't make any sense in correlation to what I said.
I agree with there needing to be a replacement in the case that we do anything like that (such as phones), I just intensely dislike the "this is 2984 we can have whatever we want because it's the future" argument.
Again, I don't really see "radio headset that somehow lets you hear on seven different channels at once" fitting into the world in any way, that would be completely impossible to use if more than one line was busy. It's a gameplay convenience that's fine for LRP, but we can do better.
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I just wanted to mention, radios that can receive multiple channels and prioritize them are a thing irl. I think (?) the idea is that you either read a whole spectrum and have a circuit process the data so they don't all overlap, or just have the receiver periodically "read" another channel and switch automatically to receive data.
Could be retooled into a clunky machine that actually handles all the comm mixing (maybe something that goes on the belt slot and needs power, slows you down, or just a stationary machine connected to telecomms) and connects to the headset? This way we could keep some roles having access to all comms while also making it a detriment, you having to carry or be near this machine so your headset can actually use it, and the headset on its own being limited to one comms channel otherwise.
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People keep saying they want to do this but fail to account for the fact roles that really need to be able to hear multiple channels at a time. Like many Command roles. I plainly think something like this is not a good idea unless you are going to be making specific considerations for these roles. All command headsets should likely always be tuned into command and have the option for whatever other channels they have access to at the very least. This is not an option to me.
This is 2984, not 1910
Well my thoughts on this is that these roles can just have multiple radios. They have their headset, CE locker already has 2 extra handhelds in it (one for engi and one for command), and I presumed that all the other heads of staff had analogous locker contents. Though if that is not the case, it would certainly need to be made so. In any case, it should be well possible for these roles to have input from multiple channels but just having speaker-enabled radios in their backpacks or on their belts/pockets/etc.
AI/Borgs, of course, being exempt from all this since they are mostly digital beings who could well have the contents of every channel's chatter directly beamed into their silicon-brains and the super easy method of talking into these channels via the textbox commands (which would be, of course, removed with my proposal for normal crewmembers since headsets would then function as handhelds)
| --- Inspecting the id a third time after 1 minute of this confusion can re-start familiarization, but only if the ID at the third inspection matches either the original ID or the new one (if it is a third, yet different ID, you become again confused for another minute). This only cares about the ID slotted into the PDA (or the PDA slot). If there exists some amount of familiarity already, this familiarity will slowly decay during the confusion at the same rate as it normally builds. | ||
| --- While confused, there will be an additional line on inspect text saying "You are not sure who they truly are" | ||
| -- Two characters can choose to become mutually familiar by adding each other as "friends" on their PDA's nanochat which requires a somewhat long doafter (wherein your characters verbally exchange names and numbers; which could enable others to learn their identities as players or send anonymous one-sided messages via nanochat, or speed up any ongoing familiarizations) | ||
| - Notably this does not prevent players from simply knowing the physical appearances and names of other player characters; this information will unfortunately need to be metashielded so that antagonists can still attempt impersonations even without a disguise. Thankfully you can still use the friending feature to get around this at any time (or even use it against them if you are the antag...) |
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As much as a familiarity system would be nice. By god, do not do this. This puts a HORRIFICALLY immense pressure on admins to ensure all players are following such metashield. This "friending" feature is not going to make it remotely better. Just do not do this, please think of the people who will have to moderate this sort of thing.
You're going to get a lot of fatigue as well from players having to redo this every round as well with characters they know, you're going to have people going out of their way to go find people they know to "friend" them, and overall just be a huge waste of time.
At best, if a feature like this was added, I think the most reasonable way to do this is to just go with the way Crystal Edge did, where you are able to simply right click a player with a verb to "remember" them where you assign your own name to them, maybe it autofills based on their ID and you can change it to whatever. You're not able to remember someone whos face is covered.
I understand the idea of wanting to make impersonation and such easier but- making such a horrifically dense system thats just going to cause player fatigue is not it. I think making better tools for people to impersonate would be much better. Could you imagine if there was something like the chameleon projector that let you disguise as other species or even specific people?
A lot of people also just, forget that people don't pay as much attention as they probably should. Given the fact I once was able to hire myself into Security by just changing my ID on the HOP computer and mindshielding myself and acting like I belonged. Nobody realized the entire round until the very end when I told the NTRep (who said they were having the entire security department fired except for me because I actually did good) I was impersonating Security.
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As much as a familiarity system would be nice. By god, do not do this. This puts a HORRIFICALLY immense pressure on admins to ensure all players are following such metashield. This "friending" feature is not going to make it remotely better. Just do not do this, please think of the people who will have to moderate this sort of thing.
You're going to get a lot of fatigue as well from players having to redo this every round as well with characters they know, you're going to have people going out of their way to go find people they know to "friend" them, and overall just be a huge waste of time.
At best, if a feature like this was added, I think the most reasonable way to do this is to just go with the way Crystal Edge did, where you are able to simply right click a player with a verb to "remember" them where you assign your own name to them, maybe it autofills based on their ID and you can change it to whatever. You're not able to remember someone whos face is covered.
I understand the idea of wanting to make impersonation and such easier but- making such a horrifically dense system thats just going to cause player fatigue is not it. I think making better tools for people to impersonate would be much better. Could you imagine if there was something like the chameleon projector that let you disguise as other species or even specific people?
A lot of people also just, forget that people don't pay as much attention as they probably should. Given the fact I once was able to hire myself into Security by just changing my ID on the HOP computer and mindshielding myself and acting like I belonged. Nobody realized the entire round until the very end when I told the NTRep (who said they were having the entire security department fired except for me because I actually did good) I was impersonating Security.
True, the anti-familariaty metashield is a huge detail and should not be brushed off. But I do think that, currently, disguises/impersonations are close to if not actually impossible and that something has to be done to make them possible - and thereby making general player interaction slow down a bit. The idea is that people are going to have to actually inspect other players regularly, actually look at the people they are interacting with and consider who they are.
I do like the "remember" system idea - that actually seems like a great alternative to my original thought. Basically a new right-click action on every character that lets you write-in a name for them, with some characters auto-filled out from their IDs (the ones you would be familiar with by default) - and all others having to be manual entry, requiring you to ask for names or identification. That is a much simpler and more robust way of doing this that requires alot less effort on the part of the player and accomplishes functionally the same goal.
I'll absolutely be re-writing some stuff!
Oh that's a good idea yeah! I'll do that and re-make the cyber horror PR! |
See the commits for the design proposal!
(ignore the cyber horror commits that was an error on my part t.t)