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Releases: foxlabglobal/foundation
Releases · foxlabglobal/foundation
1.3.6
1.3.5
1.3.4
Changed:
-fix: SyncGameObjectToList adding object multiple times
-fix: check null draw version in wizard
-add: IsNullOrEmpty for dictionary
-add: add more method extension (GetOrAddComponent, IsEnabled, GetCamera)
-add: lean touch
-update: update draw field alpha for spinner item
-add: cached transform
-add: feature detect hold behavior for button
-update: mark AggressiveInlining for method in Data.cs
-fix: OnPointerExit make long click and hold behaviour not correct
-update: save directly SetFoldoutState when state change
1.3.0
1.2.26
1.2.25
1.2.24
1.2.22
Fixed:
- "if you have a scene in the 'is Loading' state, the Addressable LoadAsset/LoadAssets Functions are blocked until you load the scenes in" . Now provide insert func waiting some addressable need done before call LoadScene
/// <summary>
/// <see cref="funcWaiting"/> and <see cref="prepareActiveScene"/> only use for fakeloading
/// </summary>
/// <param name="sceneName">name scene to load</param>
/// <param name="funcWaiting"> condition to waiting done loading progress</param>
/// <param name="actionWaitBeforeLoadScene">action wait done before call load scene async</param>
/// <param name="prepareActiveScene">action prepare call before active scene</param>
public void LoadScene(string sceneName, Func<bool> funcWaiting = null, Func<bool> actionWaitBeforeLoadScene = null, Action prepareActiveScene = null)- fix admob namespace when not turn on ads correct
Changed:
- [loading] remove press any key
- [loading] alway use virtual loading
- [ads] update prefab gdpr when not turn on ads
- [wizard] install notification v2.1.1
