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11 changes: 7 additions & 4 deletions lang/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -3006,13 +3006,16 @@
}
}
},
"HealingButton": "Healing",
"HealingRoll": "Healing Roll",
"Hint": "Heal a creature",
"Title": "Heal"
"Title": "Heal",
"Type": {
"Healing": "Hit Points",
"TempHP": "Temporary Hit Points"
}
},

"DND5E.Healing": "Healing",
"DND5E.HealingRoll": "Healing Roll",
"DND5E.HealingTemp": "Temporary Hit Points",
"DND5E.Height": "Height",

"DND5E.HITPOINTS": {
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4 changes: 2 additions & 2 deletions module/config.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -2326,12 +2326,12 @@ DND5E.aggregateDamageDisplay = true;
*/
DND5E.healingTypes = {
healing: {
label: "DND5E.Healing",
label: "DND5E.HEAL.Type.Healing",
icon: "systems/dnd5e/icons/svg/damage/healing.svg",
color: new Color(0x46C252)
},
temphp: {
label: "DND5E.HealingTemp",
label: "DND5E.HEAL.Type.TempHP",
icon: "systems/dnd5e/icons/svg/damage/temphp.svg",
color: new Color(0x4B66DE)
}
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4 changes: 2 additions & 2 deletions module/documents/activity/heal.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ export default class HealActivity extends ActivityMixin(BaseHealActivityData) {

/** @override */
get damageFlavor() {
return game.i18n.localize("DND5E.HealingRoll");
return game.i18n.localize("DND5E.HEAL.HealingRoll");
}

/* -------------------------------------------- */
Expand All @@ -48,7 +48,7 @@ export default class HealActivity extends ActivityMixin(BaseHealActivityData) {
_usageChatButtons(message) {
if ( !this.healing.formula ) return super._usageChatButtons(message);
return [{
label: game.i18n.localize("DND5E.Healing"),
label: game.i18n.localize("DND5E.HEAL.HealingButton"),
icon: '<i class="dnd5e-icon" data-src="systems/dnd5e/icons/svg/damage/healing.svg"></i>',
dataset: {
action: "rollHealing"
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Original file line number Diff line number Diff line change
Expand Up @@ -80,9 +80,9 @@ system:
Utilize action, you can seize and stow any number of <em>Ioun Stones</em>
orbiting your head. If your Attunement to an <em>Ioun Stone</em> ends
while it's orbiting your head, the stone falls as though you had dropped
it.</p><p>You regain [[/healing 15 type=healing]]{15 Hit Points} at the
end of each hour this pearly white spindle orbits your head if you have at
least 1 Hit Point.</p>
it.</p><p>You regain [[/healing 15 type=healing]] at the end of each hour
this pearly white spindle orbits your head if you have at least 1 Hit
Point.</p>
chat: ''
identifier: regeneration-ioun-stone
source:
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Original file line number Diff line number Diff line change
Expand Up @@ -136,20 +136,22 @@ effects:
description: >-
<p><em>Source:
@UUID[Compendium.dnd5e.equipment24.Item.dmgDmtSun0000000]{Sun}</em></p><p>You
gain [[/healing 10 type=temphp]]{10 Temporary Hit Points} daily at dawn
until you die.</p>
gain [[/healing 10 temp]] daily at dawn until you die.</p>
tint: '#ffffff'
statuses: []
sort: 0
flags: {}
flags:
dnd5e:
riders:
statuses: []
_stats:
compendiumSource: null
duplicateSource: null
coreVersion: '13.344'
coreVersion: '13.351'
systemId: dnd5e
systemVersion: 4.1.0
systemVersion: 5.2.3
createdTime: 1729205768672
modifiedTime: 1729205932148
modifiedTime: 1765823916155
lastModifiedBy: dnd5ebuilder0000
exportSource: null
_key: '!items.effects!dmgDmtSun0000000.enZ79fOzsta0vlqK'
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