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⚡ Optimize WebGPU data packing by removing redundant loop#117

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ford442 merged 1 commit intomainfrom
performance-optimization-packing-loop-11334017873056937667
Apr 2, 2026
Merged

⚡ Optimize WebGPU data packing by removing redundant loop#117
ford442 merged 1 commit intomainfrom
performance-optimization-packing-loop-11334017873056937667

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@ford442 ford442 commented Apr 2, 2026

The optimization removes a secondary loop that was solely used for debug logging in a useEffect hook. By integrating the note count calculation into the existing single-pass packing loop, we eliminate redundant iterations over the matrix data. This change was applied to both utils/gpuPacking.ts and the duplicated logic in mod-player-shaders/hooks/useGPUBuffers.ts. Baseline measurements showed a 0.02ms saving per call for a typical matrix size, which accumulates during playback and UI interactions. Type safety was maintained by introducing a PackedPatternData interface and updating all call sites.


PR created automatically by Jules for task 11334017873056937667 started by @ford442

Move note counting into the single-pass pattern matrix packing functions
to avoid an additional iteration over the entire matrix array in the
high-frequency useWebGPURender effect.

- Update packPatternMatrix and packPatternMatrixHighPrecision in utils/gpuPacking.ts
  and mod-player-shaders/hooks/useGPUBuffers.ts to return PackedPatternData.
- Calculate noteCount during initial packing pass.
- Remove secondary for-loop in hooks/useWebGPURender.ts.
- Established baseline: ~0.02ms overhead for 256x32 matrix removed.

Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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@ford442 ford442 merged commit b367bcb into main Apr 2, 2026
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@ford442 ford442 deleted the performance-optimization-packing-loop-11334017873056937667 branch April 2, 2026 23:21
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