Implement Silica Tsunami generative shader#509
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- Implement `public/shaders/gen-silica-tsunami.wgsl` using raymarching, domain repetition, and refractive lighting - Add shader definition to `shader_definitions/generative/gen-silica-tsunami.json` - Update generated shader lists via `generate_shader_lists.js` - Complete queue task in `shader_plans/queue.json` Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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Implemented the "Silica Tsunami" generative shader based on the pending markdown plan. The shader features a slow-motion wave of refractive particles responding to mouse interaction and audio amplitude. Associated JSON definitions and queue metadata have been updated.
PR created automatically by Jules for task 12593803994033199779 started by @ford442