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Visual Change: Trees and mushrooms now exhibit an audio-reactive, bioluminescent glow during the twilight and night phases of the day/night cycle. The glow fades in before sunset and fades out before dawn. The colors are species-specific and configured in `CONFIG.glowColorMap`. "Juice" Factor: The glow pulses organically to the low-frequency audio (kick drum) with a phase offset applied per-instance to prevent a mechanical, uniform pulse. This creates a breathing, living bioluminescent ecosystem. Technical: - Added `CONFIG.glow` settings (`startOffsetMinutes`, `endOffsetMinutes`, `glowPulseFrequency`, `glowPulseAmplitude`, `glowIntensityMax`, `glowColorMap`). - Updated `AtmosphereManager.getTwilightGlowIntensity` to respect the configured time windows. - Injected TSL logic into `mushroom-batcher.ts` and `tree-batcher.ts` to calculate phase-offset idle pulses mixed with audio reactivity, multiplied by the twilight window strength, and added to the emissive outputs of their materials. Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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Implemented the "Plants Twilight Glow" feature from the implementation plan. Added a species-specific, audio-reactive twilight glow to trees and mushrooms that activates dynamically between sunset and dawn.
PR created automatically by Jules for task 7975053870411146627 started by @ford442