Refactor falling berries to use WebGPU compute shaders#624
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Migrated the falling berry physics and transformation updates in `src/foliage/berries.ts` from a CPU-side loop managing an `instanceMatrix` to a native WebGPU `ComputeNode`. Used `StorageInstancedBufferAttribute` to track position and velocity. Retained a lightweight CPU proxy solely for resolving player collection collisions, drastically reducing CPU `Float32Array` write overhead and eliminating the `O(N)` `.setMatrixAt` calls. Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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Migrated the falling berry physics and transformation updates in
src/foliage/berries.tsfrom a CPU-side loop managing aninstanceMatrixto a native WebGPUComputeNode. UsedStorageInstancedBufferAttributeto track position and velocity. Retained a lightweight CPU proxy solely for resolving player collection collisions, drastically reducing CPUFloat32Arraywrite overhead and eliminating theO(N).setMatrixAtcalls.PR created automatically by Jules for task 1120028224226334643 started by @ford442