🎨 Palette: Add Audio "Juice" to Silent Interactions#622
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Visual Change: Adds missing audio feedback (and camera shake where appropriate) to physical interactions like jumping, hard/medium/soft landings, trampoline mushroom bounces, trap snaps, dashing, and the glitch grenade explosion. "Juice" Factor: The game now feels much more responsive and tactile. Hard landings feel heavier with deeper pitch and louder impact sounds, while soft landings are lighter. The glitch grenade explosion feels vastly more powerful with added camera shake and an explosion sound effect. Technical: Safely checks for `(window as any).AudioSystem.playSound` before invoking audio effects with pitch/volume variations, both in the primary WASM physics resolver and the JS fallback logic, as well as the dash ability and grenade triggers. Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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Visual Change: Adds missing audio feedback (and camera shake where appropriate) to physical interactions like jumping, hard/medium/soft landings, trampoline mushroom bounces, trap snaps, dashing, and the glitch grenade explosion.
"Juice" Factor: The game now feels much more responsive and tactile. Hard landings feel heavier with deeper pitch and louder impact sounds, while soft landings are lighter. The glitch grenade explosion feels vastly more powerful with added camera shake and an explosion sound effect.
Technical: Safely checks for
(window as any).AudioSystem.playSoundbefore invoking audio effects with pitch/volume variations, both in the primary WASM physics resolver and the JS fallback logic, as well as the dash ability and grenade triggers.PR created automatically by Jules for task 17800711752507063841 started by @ford442