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⚡ Bolt: Zero-Allocation Asset Streaming#620

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ford442 merged 1 commit intomainfrom
bolt-zero-allocation-asset-streaming-9265640054029750759
Apr 9, 2026
Merged

⚡ Bolt: Zero-Allocation Asset Streaming#620
ford442 merged 1 commit intomainfrom
bolt-zero-allocation-asset-streaming-9265640054029750759

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@ford442 ford442 commented Apr 9, 2026

Bottleneck: "Was allocating THREE.Vector3 instances per frame via .clone() and math chaining inside updatePredictiveLoading, causing GC spikes and frame drops during streaming operations."\n\nFix: "Implemented a shared _scratchFuturePos THREE.Vector3 scratch variable at the module level. Restructured the predictive math to utilize in-place mutation methods (.copy, .multiplyScalar, .add) to achieve a zero-allocation footprint within the hot path."\n\nImpact: "Eliminated per-frame object instantiations in predictive loading, significantly reducing GC pressure and stabilizing framerate while maintaining seamless continuous asset streaming."


PR created automatically by Jules for task 9265640054029750759 started by @ford442

…ctiveLoading` function in `src/systems/asset-streaming/asset-streaming.ts` to use a zero-allocation approach. Replaced the `THREE.Vector3` object instantiations (`.clone()`) and chaining with a globally shared `_scratchFuturePos` scratch vector. This resolves Garbage Collection (GC) spikes and frame drops during predictive asset streaming inside the main game loop.

Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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@ford442 ford442 merged commit 33322b7 into main Apr 9, 2026
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@ford442 ford442 deleted the bolt-zero-allocation-asset-streaming-9265640054029750759 branch April 9, 2026 12:36
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