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Migrate Dandelion Seeds to Compute Shader#618

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ford442 merged 1 commit intomainfrom
feature/migrate-dandelion-seeds-compute-16850839077950793708
Apr 9, 2026
Merged

Migrate Dandelion Seeds to Compute Shader#618
ford442 merged 1 commit intomainfrom
feature/migrate-dandelion-seeds-compute-16850839077950793708

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@ford442 ford442 commented Apr 8, 2026

This commit transitions the dandelion-seeds.ts visual particle system to utilize WebGPU compute shaders, offloading the frame-by-frame physics loops from the CPU to the GPU. This is part of the "Phase 4 targets (Compute Shaders - Remaining)" objective detailed in the plan.md file.


PR created automatically by Jules for task 16850839077950793708 started by @ford442

- Replaced `InstancedBufferAttribute` CPU updates with `StorageInstancedBufferAttribute` GPU processing for dandelion seeds.
- Refactored `spawnDandelionExplosion` to utilize a staging buffer and queue mechanism to pass batch spawn events to the GPU, preventing single-frame uniform clobbering.
- Integrated the new `updateDandelionSeeds` compute call synchronously into the main `game-loop.ts`.
- Addressed WGSL type strictness by using `uint` uniforms and `remainder` instead of floats for array indexing logic in `dandelion-seeds.ts`.
- Updated `plan.md` to mark the feature complete.

Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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@ford442 ford442 merged commit 15f29ce into main Apr 9, 2026
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@ford442 ford442 deleted the feature/migrate-dandelion-seeds-compute-16850839077950793708 branch April 9, 2026 07:34
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