🎨 Palette: Enhance Vine Visuals & Game Feel#616
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Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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🎨 Palette: [Visual Improvement]
Visual Change:
The static vines now sway and flutter organically, bulge/stretch subtly with player proximity, feature an internal pulse synchronized to the audio beat, and pop beautifully against dark backgrounds thanks to a volumetric rim light.
"Juice" Factor:
Vines are no longer static, stiff cylinders. They now feel like living, reactive elements of the Candy World ecosystem. The interaction adds tactile feedback for the player, and the audio-reactivity perfectly aligns with the game's core mechanic.
Technical:
Pulled the
createClayMaterialout of the loop to optimize memory allocation (avoiding duplicate material creation). Used theenhanceWithFloralJuicehelper to inject TSL nodes (positionLocal,time,sin,uAudioLow,uWindSpeed) andcreateJuicyRimLightdirectly into the material's node pipeline.PR created automatically by Jules for task 11512330799936723927 started by @ford442