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🎨 Palette: Enhance Vine Visuals & Game Feel#616

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ford442 merged 1 commit intomainfrom
palette-vine-juice-11512330799936723927
Apr 9, 2026
Merged

🎨 Palette: Enhance Vine Visuals & Game Feel#616
ford442 merged 1 commit intomainfrom
palette-vine-juice-11512330799936723927

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@ford442 ford442 commented Apr 8, 2026

🎨 Palette: [Visual Improvement]

Visual Change:
The static vines now sway and flutter organically, bulge/stretch subtly with player proximity, feature an internal pulse synchronized to the audio beat, and pop beautifully against dark backgrounds thanks to a volumetric rim light.

"Juice" Factor:
Vines are no longer static, stiff cylinders. They now feel like living, reactive elements of the Candy World ecosystem. The interaction adds tactile feedback for the player, and the audio-reactivity perfectly aligns with the game's core mechanic.

Technical:
Pulled the createClayMaterial out of the loop to optimize memory allocation (avoiding duplicate material creation). Used the enhanceWithFloralJuice helper to inject TSL nodes (positionLocal, time, sin, uAudioLow, uWindSpeed) and createJuicyRimLight directly into the material's node pipeline.


PR created automatically by Jules for task 11512330799936723927 started by @ford442

Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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@ford442 ford442 merged commit c358bd4 into main Apr 9, 2026
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@ford442 ford442 deleted the palette-vine-juice-11512330799936723927 branch April 9, 2026 07:33
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