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24 changes: 24 additions & 0 deletions .gitignore
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# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/
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Binary file modified .vs/2D-Game-Development/v16/Server/sqlite3/storage.ide
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1 change: 1 addition & 0 deletions Assembly-CSharp.csproj
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Expand Up @@ -55,6 +55,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\2DGamekit\Script\CameraFollow.cs" />
<Compile Include="Assets\2DGamekit\Script\MotionHandler.cs" />
<Compile Include="Assets\2DGamekit\Script\Tags.cs" />
<Compile Include="Assets\2DGamekit\Utilities\DefaultPlayables\LightControl\LightControlBehaviour.cs" />
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