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finallyjustice/sphfluid
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Contact: Dongli Zhang (dongli.zhang0129@gmail.com) This folder has five sub folders. libmachinecube: A machine cube library for rendering. SPH_CPU_2D_v1: CPU-based 2D SPH fluid simulation. SPH_CPU_2D_v2: CPU-based 2D SPH fluid simulation with OOP. SPH_CPU_3D_v1: CPU-based 3D SPH fluid simulation. SPH_GPU_2D_v1: GPU-based 2D SPH fluid simulation. SPH_GPU_3D_v1: GPU-based 3D SPH fluid simulation. Reference: Particle-Based Fluid Simulation for Interactive Applications, Matthias Müller, David Charypar, and Markus Gross, SCA 2003.
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Implementation of SPH fluid with both CPU and GPU (2D and 3D)
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