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A simple exercise in Unity, using DOTS(Data Oriented Tech Stack) & ECS(Entity Component System)

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ECS Car Simulation

A simple exercise in Unity, using the Entity Component System (ECS).

Contains:

  • Playable car that turns in Y axis and moves left-right
  • Car spawners and spawned cars
  • Cars spawn in the opposite direction
  • Logic for destroying cars after they leave the field of vision

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A simple exercise in Unity, using DOTS(Data Oriented Tech Stack) & ECS(Entity Component System)

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