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@tilderain
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Ware_SetPlayerMission(player, 0)
else if (team == TF_TEAM_BLUE)
Ware_SetPlayerMission(player, 1)
Ware_SetPlayerMission(player, mission)
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why this change?

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@tilderain tilderain Jul 13, 2025

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I thought it wasn't fair if say the red team gets a ship that barely kind of moves and then the blu ship is phasing in and out of the wall, and if one of the ships is in front of the other as well, it's easier for the other team for no reason

@ficool2
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ficool2 commented Sep 20, 2025

These need to move in a more natural pattern like an actual ship would

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3 participants