Relevant source files
This document provides a comprehensive introduction to the HabitsTracker application, a Flutter-based mobile application designed to help users track their habits. It outlines the high-level architecture, key components, and system relationships that form the foundation of the application.
For detailed information about specific components, please refer to their dedicated wiki pages:
- For application architecture details, see Application Architecture
- For UI components and screens, see User Interface
- For platform integration specifics, see Platform Integration
HabitsTracker is a Flutter application that allows users to track and manage their habits. The application follows a typical mobile app flow, starting with an onboarding experience, followed by authentication, and then providing access to the main habit tracking functionality.
The application is structured around several key systems:
- Entry and initialization system - Bootstraps the application
- Onboarding system - Introduces new users to the application
- Authentication system - Handles user login and registration
- Theme system - Provides consistent visual styling
- Platform integration - Enables the application to run on Android and iOS
Sources: lib/main.dart 1-21
The application follows a layered architecture typical of Flutter applications. The following diagram illustrates the high-level architecture of the HabitsTracker application:
Sources: lib/main.dart 1-21
The application entry point is defined in main.dart, which initializes the Flutter framework and launches the MainApp widget. The MainApp class serves as the root widget of the application, setting up the Material design system and rendering the initial screen.
The
main()
function calls
runApp()
to initialize the Flutter application with the
MainApp
widget. Within the
MainApp widget's
build
method, a
MaterialApp
is created containing a
Scaffold with the
ColumnExample widget, which is imported from the
getstarted.dart file.
Sources: lib/main.dart 5-20
The following diagram illustrates the main user flow through the application:
Sources: lib/main.dart 1-21
HabitsTracker is built using the following technical stack:
| Component | Technology |
|---|---|
| Framework | Flutter |
| Language | Dart |
| UI Design | Material Design |
| Platforms | Android, iOS |
The application is structured as a Flutter project with the standard directory organization:
habitstracker/
├── lib/ # Main Dart code
│ ├── main.dart # Application entry point
│ ├── getstarted/ # Onboarding screens
│ └── login-signin/ # Authentication screens
├── android/ # Android-specific configuration
└── ios/ # iOS-specific configuration
Sources: lib/main.dart 1-21 README.md 1-4
The HabitsTracker application appears to be in the early stages of development, with the basic application structure in place. The main.dart file includes a commented import for the login/signin functionality, suggesting that this feature is under development or pending integration.
Sources: lib/main.dart 3 README.md 1-4
HabitsTracker is a Flutter-based mobile application designed for habit tracking, with a clean, modular architecture following standard Flutter conventions. The application is structured around distinct systems for onboarding, authentication, and habit tracking, all unified by a consistent theme system.