Find it in the Bizarre Anim tab on the right side of the 3D Viewport.
Includes a set of tools simplifying retargeting (to beasts) and exporting (to 1st and 3rd person skeletons).
It also integrates with a special rig contained in BizarreMorrowindRig.blend.
This is an IK rig with a set of Cascadeur-inspired features, such as partial Auto-posing and Mixed Kinematics - an ability to pose limbs using Inverse Kinematics (IK) controllers while retaining the natural arcs of Forward Kinematics (FK) transitions between keyframes.
-
One-Click Animation Export:
- Bake, decimate, and export animations to
.nif/.kffiles. - Supports exporting animations for 1st and 3rd person armatures.
- Bake, decimate, and export animations to
-
Beast Animation Retargeting:
- Retarget animations for beast armatures (e.g., Khajiit and Argonian).
-
Constraint Management:
- Mute and restore constraints (
IKand others) on armatures and their bones for a quick preview of baked or vanilla animations without constraints affecting motion.
- Mute and restore constraints (
-
Quick Bone Selection Groups:
RTS-style selection group management. Select some bones and pressCtrl + Numberto save the current selection into a bone selection group. PressNumberto select a saved group.
Found inside BizarreMorrowindRig.blend.
A mystical-magical IK rig that does everything for you and creates perfect animations in 2 clicks.
I might've slightly exaggerated just now.
Yet, it does contain some unusual features that you won't find in other rigs—features that, hopefully, will make it much easier and faster to create good-looking animations.
Bizarre rig-related features are contained inside the Bizarre Armature Bone section, which is active when a bone of the Bizarre rig is selected.
- Autoposing:
Available on the hip, spine, and shoulder bones—if enabled, it adjusts those bones' rotations automatically when you move
IKcontrollers (blue arm/feet controllers) around. You need to disable autoposing on a bone to be able to adjust it manually (There's a hotkey!ctrl+a); with a happy exception of a pelvis bone, which autopose setup is so simple that it can be both autoposed and manually adjusted at the same time.
- Mixed Kinematics:
The kinematics mode dropdown is available when one of the
IKcontrollers is selected. Mixed Kinematics is a hybrid of Blender'sIKandFKmodes. When you move aMixed Kinematicscontroller around, the corresponding limb functions as anIKlimb, but when you release the controller, the limb returns to its regular constraint-lessFKmode. Additionally, if you key a controller using theIshortcut in the 3D viewport, all the relevant limb and autopose bones will be keyed automatically.
See how above although IK controller transitions linearly between 2 points - it's corresponding limb moves in a natural ark - that's Mixed Kinematics!
This should be stressed again—both Mixed Kinematics and Auto-posing only do their magic when you drag IK controllers around! When you release them, the armature becomes a regular, unassuming, bog-standard Blender armature. Although all relevant bones are keyed automatically if you press the I shortcut, understanding the fact that those bones are indeed keyed might be useful in case you want to move them around in the Action Editor.
- Requires
Blender 4.3+and Blender Morrowind Plugin. Be sure to update your Blender Morrowind Plugin if you already have it installed. - Download the repository as an archive.
- Install addon in Blender via
Edit > Preferences > Add-ons > Top-right arrow > Install from Disk, and point it at the downloaded.ziparchive. - Enable the addon if it wasn't enabled by default.
- Enjoy.
Also try Wiggle 2




