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NztGdx

Libgdx wrapper to use it easly

Abstract = Really abstract BaseXX = class to use not finish at all ^^

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Modules

  • ashley : ECS, components, systems, factories, utils
  • assets : TODO
  • b2d : Box2D physics (gameEvent pooling, system)
  • camera : pixelPerfectViewport //TODO
  • debug : utils for debug, OPENGL, Performance, HUD display
  • graphics : TODO
  • input : inputBase, SimpleClickHander, CameraControllers
  • logger : utils for log (TagLogger)
  • main : Abstract Main, todo (remove batch??)
  • math : utils, intersector, shapes
  • net :
  • perf : TODO pools for V2,V3
  • scene2D : scene 2D utils, NzStage, placement
  • screen : base screen, loading screen
  • signals Event Systems with producer/consumer/filters
  • tiled : utils for TmxMap
  • transformer : TODO like actions but out of scene2D
  • utils : TODO, (keep ?)

Tests

  1. API : static Test for Methods
  2. Trials : Screens using Lwjgl3, run with NztTestListStarter or NztTestStarter

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Libgdx wrapper to use it easly

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