Libgdx wrapper to use it easly
Abstract = Really abstract BaseXX = class to use not finish at all ^^
- ashley : ECS, components, systems, factories, utils
- assets : TODO
- b2d : Box2D physics (gameEvent pooling, system)
- camera : pixelPerfectViewport //TODO
- debug : utils for debug, OPENGL, Performance, HUD display
- graphics : TODO
- input : inputBase, SimpleClickHander, CameraControllers
- logger : utils for log (TagLogger)
- main : Abstract Main, todo (remove batch??)
- math : utils, intersector, shapes
- net :
- perf : TODO pools for V2,V3
- scene2D : scene 2D utils, NzStage, placement
- screen : base screen, loading screen
- signals Event Systems with producer/consumer/filters
- tiled : utils for TmxMap
- transformer : TODO like actions but out of scene2D
- utils : TODO, (keep ?)
- API : static Test for Methods
- Trials : Screens using Lwjgl3, run with NztTestListStarter or NztTestStarter