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Version 4.3.2

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@extremeCrazyCoder extremeCrazyCoder released this 02 Mar 16:47
· 9 commits to master since this release

Changed how Farmmanager logic works:

  • A/B/K will only send troops if the village has everything given
  • C will only send troops if the minimums are there (what you put into the unit input). C will only send troops if either all resources can be looted or partial looting is on

Tactical Planner:

  • Allow multi Fakes (checkbox)
  • Increase arrival time in case of 2 attacks having the same time

Final Note:
None of the above changes have been tested. Feel free to report bugs