Skip to content

Releases: ettmetal/Replicator

Replicator 0.3.0-alpha

28 Feb 13:11

Choose a tag to compare

Pre-release

This release focuses on refining the current behaviour of Replicator, making it easier to work with in the Editor.

Added

  • Pools can be individually configured to hide/show despawned objects in the hierarchy (default: hide)
  • Particle system cleanup now allows configuration of clear behaviour
  • The behaviour to use when growing a pool is now configurable

Changed

  • Updated the Multi-Object pool's editor for better usability
  • Replicator is now targeting Unity 2019.3
  • Refactoring clean-ups
  • Pools' default behaviour has been changed to pre-load their full capacity. This can be disabled by editing their Pre Load option

Fixed

  • [#3] - Multi-pools where the underlying base variant is not available to spawn will now allow other variants to spawn

Replicator 0.2.0-alpha

24 Jan 12:29

Choose a tag to compare

Pre-release

An update to replicator that includes a better editor experience, and extra component cleanup scripts.

Added

  • Scripts for cleanup of ParticleSystems when they are recyled & to play when spawned if they are set to Play On Awake.
  • Added a 'Variant Pool' capable of spawning one of a number of predefined variants.

Changed

  • The preload configuration option is now numeric, allowing less than the capacity of an Object Pool to be pre-loaded
  • Object Pool capacity no longer accepts negative numbers
  • Tidied up some tooltips
  • Spawn / Despawn no longer sets HideFlags, but only sets/unsets the appropriate bit, to play better with client code

Replicator 0.1-alpha

23 Oct 14:31

Choose a tag to compare

Replicator 0.1-alpha Pre-release
Pre-release

First release of replicator.

Added

  • Core object pooling system
  • Interfaces for recieving callbacks on spawn / recycle
  • Extension methods for mimicking Unity's Instantiate / Destroy calls