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…f max Changes the skipped rounds price adjustment to use changeRate[1] (as if 1 player participated) instead of changeRate[0] (maximum penalty for no players). Impact: - 10 skipped rounds: +60.0% instead of +61.8% price increase - More predictable and less aggressive price spiraling - Still incentivizes participation but less punishing during network issues This implements the 'defanged' approach suggested in code comments.
Adds comprehensive test to verify that skipped rounds now use changeRate[1] (1 player rate) instead of changeRate[0] (maximum penalty). Test demonstrates: - With 3 skipped rounds, difference is ~0.06% (15 price units) - New approach is less aggressive but still incentivizes participation - Verifies contract behavior matches expected calculation
Updates test expectations to use increaseRate[1] instead of increaseRate[0] for skipped rounds calculations, matching the defanged approach. All 159 tests now pass with the new behavior.
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Changes the skipped rounds price adjustment to use changeRate[1] (as if 1 player participated) instead of changeRate[0] (maximum penalty for no players).