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gamedata pack.json
Embin edited this page Jul 12, 2024
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1 revision
pack.json format:
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format_version: (Number) Defines the game version the pack is for. Uses the game'sProtocol Version. -
id: (String) Defines the pack's ID. Should be in the snake case format ideally, with the formatauthor_namespace_pack_name. Example:embin_fwb_amazing_textures_of_awesome. Not required to follow this format, but recommended to avoid conflicts. -
name: (String) The name of the resource pack. Displayed in the resource pack menu. -
game: (String) The namespace of the game the resource pack is for. Example:fwb. -
author: (String) Author's name. Displayed in the resource pack menu. Does not have to follow any format. -
description: (String) The description that is shown in the resource pack menu. -
pack_version: (String) The version displayed on the resource pack menu. Can be any format, as it's purely cosmetic. -
special_data: (Array) A list of special properties for the resource pack. -
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"never_out_of_date": Makes the resource pack always act like it's on the right game version, regardless offormat_version.
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"hide_author": Preventauthorfrom being displayed on the resource pack menu.
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"hide_pack_version": Preventpack_versionfrom being displayed on the resource pack menu.
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"translated_name": Treat the value innameas a translation key.
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"translated_description": Treat the value indescriptionas a translation key.
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"non_removable" (Default packs only): Revoke the ability to remove the resource pack.
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"vanilla" (Default packs only): Does nothing.
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"no_errors" (Default packs only: Does nothing.
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