Dynamic Min-Max Time to Shoot Delay#708
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beppegoodoldrebel wants to merge 1 commit intoeezstreet:masterfrom
Open
Dynamic Min-Max Time to Shoot Delay#708beppegoodoldrebel wants to merge 1 commit intoeezstreet:masterfrom
beppegoodoldrebel wants to merge 1 commit intoeezstreet:masterfrom
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- Delay is now based on target position and pawn rotation. - Separated MP / SP delays ( higher in MP to accomodate ping , lower in SP for more challenging suspects ) - Officers AI dont have delays so they are better responding to threats , resulting in less frustrating SP experience
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I added a 0.3f delay to Multiplayer just as a bandaid fix as that's a bit simpler. I will look into this in the next patch. |
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Delay values might need some refining but they were ported from FR.
They are slight easy , might want to tune them lower by a 0.2 sec each.