Pixel Art Soul is a 2D isometric pixel art game set on a space colony built on an asteroid or moon.
Unlike traditional Soulsborne games, you play as the final boss—growing more powerful as you defeat invading heroes.
This is a reverse Soulsborne-style action game inspired by titles like The Dark Queen of Mortholme, but with deeper progression mechanics. Instead of a static final boss, your character evolves, unlocking new weapons and branching upgrade trees.
- ⚔️ Multiple unlockable player characters, each with unique abilities
- 🌲 A deep upgrade tree to enhance abilities and weapons
- 💾 Save system for persistent progression
- 🪐 Atmospheric sci-fi setting on a desolate space colony
- Basic player movement
- Enemy spawning system
Note: This project is in early development. Contributions and feedback are welcome!
- Godot 4.4 with GDScript
- Pixel art assets: Isometric Space Colony - monogon
You can download the latest release for your system from Itch.io.
Simply download the release for your platform and run it like any other executable (.exe for Windows, AppImage for Linux, etc.).
(Add screenshots or GIFs here once visuals are available)
This project is currently unlicensed / for personal development.
A proper open-source license (e.g., MIT or GPL) may be added later.
Created by Zachariah Jackson
Special thanks to the Godot community for tools, tutorials, and support.
This project is part of a larger creative universe, which may eventually include lore, ARG elements, and more.