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Fixes #72, Tested on
macOS 26.2 25C56Replaced
glBindTextureUnit()withglActiveTexture()/glBindTexture()when platform is Apple, and added a GL shim for macOS. Did some wrapperbind_texture_2d(),bind_texture_cubemap()functions to avoid introducing several inlinedifdefs, if you'd prefer without wrappers we could revert to 3b30bdf.Happy holidays! 🎉🎄