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Foundry
The exporter has 3 modes:
- Export entire project,
- Export selected plot point encounter
- Export the selected plot point and all its subplots.
Check that their names end with "for foundry" if not, select the option to flip between foundry and roll20
All will cause a popup window to appear with 2 text windows, one of which contains a huge block of json and the other is an note display about problems. The Foundry json is extremely different from the roll20 json, make sure you have the right one!
The problem display indicates things that the parser was unable to resolve so you can tweak the json manually. The most common of these is due to an issue how masterplan derives the damage block of a power - searching for the word "damage" and so putting a bunch of text in the damage section of a non damaging power than nevertheless mentions the word "damage" in its description. Read the message and if it looks like the sort of power where you are not expecting damage then everything will be fine.
When inputting and exporting traps, if the trap is attackable I have a hack to allow you to feed its stats into the output JSON. Edit the Description for the trap and make the first line HP=(trap hp) - it must be exactly HP=(number) to trigger this processing.
On the subsequent lines you can then have the other stats in the form:
HP=(number)
AC=(number)
Fort=(number)
Will=(number)
Ref=(number)
other=(number)
where other=(number) will set fort, ref and will that have not been explicitly set. Unlike HP the others are optional and can be in any order, HP is mandatory as that is what triggers the parsing.
You need to install my 4E tools module for foundry: https://github.com/draconas1/foundry-4e-tools
Go there, read the instructions
I may at some point merge the repos but for now they are separate