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MGS3 PS2 Tri-Dumped Textures

All .tri textures from all PS2 versions of MGS3, dumps and resturctured for use with mod development with the MGS Master Collection.

Progress:

All .tri files from every version are presently dumped.

Master Collection .tri's

- 100% rebuilt.

Substance:

- Europe (Online Beta): 2287 / 2290 Rebuilt (MC Coverage - 100%.)
- Europe: 9790 / 14407 (MC Coverage - 100%.)
- Germany: MC Coverage - 100%.
- Italy: MC Coverage - 100%.
- Japan: MC Coverage - 100%.
- Japan (Shokai Seisanban): MC Coverage - 100%.
- Korea: 9704 / 9734 (MC Coverage - 99%. Only regional magazines/posters & UI left.)
- Spain: MC Coverage - 100%.
- USA: 9704 / 9734 (MC Coverage - 99%. Only regional magazines/posters & UI left.) (Self-Note: 1d58c1 = e02_4.bmp_e98df2b1939851f47c8a6c28ea1d4cda)

Snake Eater:

- All Versions: 99%. Only regional magazines/posters & UI left.

Trial Edition:

- 90% done. Camos & early versions of a bunch of early face textures left.

Question:

All these textures appear to be transparent - #1

Answer:

That is correct! The PS2 had a different color depth from modern systems, and as a result, fully opaque textures from the PS2 show up as having 50% opacity on PC.

  • Pixels that have 128 (50%) opacity were actually fully opaque on PS2, pixels that are 102 (40%) opacity were 80% on the PS2, 64 (25%) is 50%, ect.

  • All ports of MGS3 to non-PS2 systems have code that automatically double the opacity level to account for the difference in rendering on other systems.

  • Stripping opacity outright from a texture / setting it to 100% / fully opaque via photoshop will result in MGS3's lighting engine treating the texture completely different.


Question:

What tools are you using for this?

Answer:

  • Tri Extraction & Rebuilding

    • MGS Tri-Dumper (self-made .tri dumping / rebuilding utility. Will be released publicly once all Snake Eater -> MC mappings have been completed.)
  • File Management:

    • Voidtool's Everything
  • BP_Asset / Manifest Management:

    • Visual Studio Code
    • Notepad++
  • Model Viewers:

    • Jayveer's MGS3 Master Collection & PS2 Noesis plugins (personally modified to fix various corruption issues the original plugin had with ~60% of textures.)
  • PCSX2 for .TRI dumped texture verification.

About

The original PS2 Textures for MGS3 dumped and restructured for the MGS Master Collection / HD Collection

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