Arcade dodger about greed and timing: survive vicious bullet patterns from a raging furnace, scoop up biscuits, then decide — press F to continue or press E to cash out. Made for Brackeys Game Jam 2 — 2025.
Play it on itch.io: https://hmcelik.itch.io/flame-n-bake
- Move to dodge, Dash for brief i-frames, Focus to slow down.
- Each phase lasts ~30 seconds. After it ends, there’s a short intermission.
- Intermission choices:
- F — Continue to the next, harder phase (BM +2).
- E — Cash out and end the run, banking everything you earned.
- Biscuits (Currency): The furnace drops biscuit pickups during active phases. The player’s magnet pulls them in.
- Biscuit Multiplier (BM): Each pickup grants biscuits equal to your current BM. BM grows by +2 every time you continue.
- Risk vs Reward: Continue for a bigger BM and tougher patterns, or cash out to secure gains.
- Defeat: Dying forfeits all unbanked biscuits from that run.
- Unbanked biscuits are earned during a run.
- Cash Out to convert unbanked → Banked (persistent currency).
- Spend Banked biscuits in the Shop on upgrades and items to push further next run.
- Phases escalate in intensity; patterns speed up and layer more aggressively.
- A Heat Lever lets you upshift difficulty mid-run for extra spice (with a short cooldown).
- Survive a phase and collect biscuits.
- Intermission: Continue (F) for BM growth and harder waves, or Cash Out (E) to bank.
- Repeat until greed or glory wins.
Made with Godot 4.4.1 for Brackeys Game Jam 2 — 2025.