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yourdle

Deploy to Fastly

Make your own word game, using Fastly's Compute@Edge 🦀

To learn more about Compute@Edge, head over to the Fastly Developer Hub.

The code

The game logic is implemented in a single Compute@Edge service written in Rust 🦀 and compiled to WebAssembly, with daily word challenges retrieved from a Fastly KV Store.

There are no backends, no databases, and no infrastructure to worry about.

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Make your own word game, using Fastly's Compute@Edge 🦀

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