Make your own word game, using Fastly's Compute@Edge 🦀
To learn more about Compute@Edge, head over to the Fastly Developer Hub.
The game logic is implemented in a single Compute@Edge service written in Rust 🦀 and compiled to WebAssembly, with daily word challenges retrieved from a Fastly KV Store.
There are no backends, no databases, and no infrastructure to worry about.