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390 changes: 390 additions & 0 deletions openclaw-channel-dmwork/src/bug-repro.test.ts
Original file line number Diff line number Diff line change
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/**
* Bug fix verification tests for WebSocket reconnect v2 (Issue #139)
*
* These tests verify that three bugs have been FIXED:
* Bug A: Exponential backoff now works (reconnectAttempts not reset prematurely)
* Bug B: Kicked bots reconnect even during cooldown window
* Bug C: Rapid silent disconnects now trigger onError for token refresh
*/
import { describe, it, expect, vi, beforeEach, afterEach } from "vitest";

// Track mock WS instances created during tests
const mockWsInstances: any[] = [];

vi.mock("ws", () => {
class MockWS {
static OPEN = 1;
binaryType = "arraybuffer";
readyState = 1;
private handlers = new Map<string, Function[]>();

constructor(public url: string) {
(globalThis as any).__mockWsInstances?.push(this);
}

on(event: string, handler: Function) {
if (!this.handlers.has(event)) this.handlers.set(event, []);
this.handlers.get(event)!.push(handler);
}

send = vi.fn();

close() {
this.readyState = 3; // CLOSED
queueMicrotask(() => this.emit("close"));
}

emit(event: string, ...args: any[]) {
const handlers = this.handlers.get(event);
if (handlers) {
for (const h of handlers) h(...args);
}
}
}

return { default: MockWS, WebSocket: MockWS };
});

vi.mock("curve25519-js", () => ({
generateKeyPair: () => ({
private: new Uint8Array(32),
public: new Uint8Array(32),
}),
sharedKey: () => new Uint8Array(32),
}));

import { WKSocket } from "./socket.js";

// ─── Helpers ────────────────────────────────────────────────────────────────

/** Build a minimal CONNACK packet with reasonCode=1 (success) */
function buildConnackSuccess(): ArrayBuffer {
const serverVersion = 4;
const reasonCode = 1; // success
const serverKey = Buffer.from(new Uint8Array(32)).toString("base64");
const salt = "1234567890123456";

const body: number[] = [];
body.push(serverVersion);
for (let i = 0; i < 8; i++) body.push(0); // timeDiff
body.push(reasonCode);
const keyBytes = [...Buffer.from(serverKey)];
body.push((keyBytes.length >> 8) & 0xff, keyBytes.length & 0xff);
body.push(...keyBytes);
const saltBytes = [...Buffer.from(salt)];
body.push((saltBytes.length >> 8) & 0xff, saltBytes.length & 0xff);
body.push(...saltBytes);
for (let i = 0; i < 8; i++) body.push(0); // nodeId

const header = (2 << 4) | 1; // CONNACK with hasServerVersion
const packet = new Uint8Array([header, body.length, ...body]);
return packet.buffer;
}

/** Build a CONNACK packet with reasonCode=0 (kicked) */
function buildConnackKicked(): ArrayBuffer {
const serverVersion = 4;
const reasonCode = 0; // kicked

const body: number[] = [];
body.push(serverVersion);
for (let i = 0; i < 8; i++) body.push(0); // timeDiff
body.push(reasonCode);
// serverKey (empty)
body.push(0, 0);
// salt (empty)
body.push(0, 0);
for (let i = 0; i < 8; i++) body.push(0); // nodeId

const header = (2 << 4) | 1;
const packet = new Uint8Array([header, body.length, ...body]);
return packet.buffer;
}

// ─── Test Suites ────────────────────────────────────────────────────────────

describe("Bug A fix: Exponential backoff grows correctly", () => {
let setTimeoutCalls: { fn: Function; delay: number }[];
let originalSetTimeout: typeof setTimeout;
let dateNowSpy: ReturnType<typeof vi.spyOn>;

beforeEach(() => {
mockWsInstances.length = 0;
(globalThis as any).__mockWsInstances = mockWsInstances;
setTimeoutCalls = [];
originalSetTimeout = global.setTimeout;
global.setTimeout = vi.fn((fn: Function, delay?: number) => {
setTimeoutCalls.push({ fn, delay: delay ?? 0 });
return 999 as any;
}) as any;
});

afterEach(() => {
global.setTimeout = originalSetTimeout;
dateNowSpy?.mockRestore();
delete (globalThis as any).__mockWsInstances;
vi.restoreAllMocks();
});

it("delays should GROW after 5 connect→CONNACK→close cycles", () => {
/**
* With the fix, reconnectAttempts only resets after the 30s stable timer
* fires (which requires the connection to stay up for 30s). Connections
* that live <30s keep the backoff counter, so delays grow exponentially.
*
* We mock Date.now so each connection appears to last 6s (>5s threshold)
* to isolate Bug A from Bug C's rapid-disconnect detection.
*/
let now = 10000;
dateNowSpy = vi.spyOn(Date, "now").mockImplementation(() => now);

const socket = new WKSocket({
wsUrl: "ws://test:5200",
uid: "bot1",
token: "tok1",
onMessage: vi.fn(),
onConnected: vi.fn(),
onDisconnected: vi.fn(),
});

const reconnectDelays: number[] = [];

for (let cycle = 0; cycle < 5; cycle++) {
socket.connect();
const ws = mockWsInstances[mockWsInstances.length - 1];
ws.emit("open");

// CONNACK success → sets lastConnectTime = now, starts stable timer
ws.emit("message", buildConnackSuccess());

// Advance time by 6s (above 5s rapid-disconnect threshold,
// but well below the 30s stable timer)
now += 6000;

setTimeoutCalls = [];
ws.emit("close");

// The only setTimeout from the close handler is scheduleReconnect
if (setTimeoutCalls.length > 0) {
reconnectDelays.push(setTimeoutCalls[0].delay);
}
}

// All 5 cycles should have produced reconnect delays
expect(reconnectDelays).toHaveLength(5);

// Delays should strictly increase (exponential backoff working)
for (let i = 1; i < reconnectDelays.length; i++) {
expect(reconnectDelays[i]).toBeGreaterThan(reconnectDelays[i - 1]);
}

// First delay ~3000ms (base), with ±25% jitter → [2250, 3750]
expect(reconnectDelays[0]).toBeGreaterThanOrEqual(2250);
expect(reconnectDelays[0]).toBeLessThanOrEqual(4500);

// Last delay should be much larger (~48000ms at attempt 4)
expect(reconnectDelays[4]).toBeGreaterThan(20000);

socket.disconnect();
});
});


describe("Bug B fix: Kicked during cooldown still reconnects", () => {
it("channel.ts onError handler reconnects even when cooldown is active", () => {
/**
* With the fix, the else branch in channel.ts onError reconnects the
* bot with current credentials when cooldown is active, instead of
* doing nothing and letting the bot die permanently.
*/
let lastTokenRefreshAt = 0;
const TOKEN_REFRESH_COOLDOWN_MS = 60_000;
let isRefreshingToken = false;
let stopped = false;
let tokenRefreshCount = 0;
let reconnectCount = 0;

// Simulate the FIXED onError handler from channel.ts
function onError(err: Error) {
const cooldownElapsed = Date.now() - lastTokenRefreshAt > TOKEN_REFRESH_COOLDOWN_MS;
if (cooldownElapsed && !isRefreshingToken && !stopped &&
(err.message.includes("Kicked") || err.message.includes("Connect failed"))) {
isRefreshingToken = true;
lastTokenRefreshAt = Date.now();
tokenRefreshCount++;
// Would do: socket.disconnect() + socket.updateCredentials() + socket.connect()
reconnectCount++;
isRefreshingToken = false;
} else if (!isRefreshingToken && !stopped &&
(err.message.includes("Kicked") || err.message.includes("Connect failed"))) {
// FIX: Cooldown active — skip token refresh but still reconnect
// Would do: socket.disconnect() + socket.connect()
reconnectCount++;
}
}

// First kick — cooldown not active yet, full refresh happens
onError(new Error("Kicked by server"));
expect(tokenRefreshCount).toBe(1);
expect(reconnectCount).toBe(1);

// Second kick — within 60s cooldown
onError(new Error("Kicked by server"));

// FIX VERIFIED: reconnect still happens (via else branch), just no token refresh
expect(tokenRefreshCount).toBe(1); // no new refresh (cooldown active)
expect(reconnectCount).toBe(2); // reconnect DID happen!
});

it("socket reconnects after channel.ts calls disconnect+connect on kick", () => {
/**
* When CONNACK returns kicked (reasonCode=0), needReconnect is set to false
* and the close event won't trigger scheduleReconnect. But channel.ts can
* call socket.disconnect() + socket.connect() to revive the bot.
*/
const originalSetTimeout = global.setTimeout;
const setTimeoutCalls: { fn: Function; delay: number }[] = [];
global.setTimeout = vi.fn((fn: Function, delay?: number) => {
setTimeoutCalls.push({ fn, delay: delay ?? 0 });
return 999 as any;
}) as any;

mockWsInstances.length = 0;
(globalThis as any).__mockWsInstances = mockWsInstances;

const onError = vi.fn();
const socket = new WKSocket({
wsUrl: "ws://test:5200",
uid: "bot1",
token: "tok1",
onMessage: vi.fn(),
onError,
});

// Initial connection → kicked
socket.connect();
const ws1 = mockWsInstances[0];
ws1.emit("open");
ws1.emit("message", buildConnackKicked());

expect(onError).toHaveBeenCalledWith(expect.objectContaining({
message: "Kicked by server",
}));

// needReconnect is false after kick, close won't trigger scheduleReconnect
setTimeoutCalls.length = 0;
ws1.emit("close");
expect(setTimeoutCalls.length).toBe(0);

// FIX: channel.ts calls disconnect + connect → bot reconnects
socket.disconnect();
socket.connect();

// Verify a new WebSocket was created (bot is alive!)
expect(mockWsInstances.length).toBeGreaterThan(1);
const ws2 = mockWsInstances[mockWsInstances.length - 1];
expect(ws2).not.toBe(ws1);

socket.disconnect();
global.setTimeout = originalSetTimeout;
delete (globalThis as any).__mockWsInstances;
vi.restoreAllMocks();
});
});


describe("Bug C fix: Rapid silent disconnects trigger onError", () => {
it("onError fires after 3 consecutive rapid disconnects", () => {
/**
* With the fix, the close handler tracks rapid disconnects (connections
* lasting <5s). After 3 consecutive rapid disconnects, it calls onError
* with "Connect failed: rapid disconnect detected" so channel.ts can
* refresh the token.
*/
const originalSetTimeout = global.setTimeout;
global.setTimeout = vi.fn((fn: Function, delay?: number) => {
return 999 as any;
}) as any;

mockWsInstances.length = 0;
(globalThis as any).__mockWsInstances = mockWsInstances;

const onError = vi.fn();
const socket = new WKSocket({
wsUrl: "ws://test:5200",
uid: "bot1",
token: "tok1",
onMessage: vi.fn(),
onError,
onConnected: vi.fn(),
onDisconnected: vi.fn(),
});

// Simulate 3 rapid connect→CONNACK→immediate-close cycles
// (connection lasting <5s each time, simulating server restart)
for (let i = 0; i < 3; i++) {
socket.connect();
const ws = mockWsInstances[mockWsInstances.length - 1];
ws.emit("open");
ws.emit("message", buildConnackSuccess());
// Connection closes immediately (server restart, no Kicked packet)
ws.emit("close");
}

// FIX VERIFIED: onError IS called after 3 rapid disconnects
expect(onError).toHaveBeenCalledTimes(1);
expect(onError).toHaveBeenCalledWith(expect.objectContaining({
message: "Connect failed: rapid disconnect detected",
}));

socket.disconnect();
global.setTimeout = originalSetTimeout;
delete (globalThis as any).__mockWsInstances;
vi.restoreAllMocks();
});

it("rapid-disconnect loop with stale token triggers onError for refresh", () => {
/**
* Simulates the production scenario: server restarts, bot reconnects with
* stale token, server silently closes again. After 3 such cycles, onError
* fires so channel.ts can refresh the token.
*/
const originalSetTimeout = global.setTimeout;
global.setTimeout = vi.fn((fn: Function, delay?: number) => {
return 999 as any;
}) as any;

mockWsInstances.length = 0;
(globalThis as any).__mockWsInstances = mockWsInstances;

const onError = vi.fn();
const socket = new WKSocket({
wsUrl: "ws://test:5200",
uid: "bot1",
token: "stale-token",
onMessage: vi.fn(),
onError,
});

// 3 rapid connect→close cycles (simulating stale token scenario)
for (let i = 0; i < 3; i++) {
socket.connect();
const ws = mockWsInstances[mockWsInstances.length - 1];
ws.emit("open");
ws.emit("message", buildConnackSuccess());
ws.emit("close");
}

// FIX VERIFIED: After 3 short-lived connections, onError fires
// This allows channel.ts to refresh the token
expect(onError).toHaveBeenCalledTimes(1);
expect(onError).toHaveBeenCalledWith(expect.objectContaining({
message: "Connect failed: rapid disconnect detected",
}));

socket.disconnect();
global.setTimeout = originalSetTimeout;
delete (globalThis as any).__mockWsInstances;
vi.restoreAllMocks();
});
});
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