TcpServerKit Unity client implement
get server package https://github.com/mul83rry/TcpServerKit
import TcpServerKit_UnityCLient.unitypackage
Import `TcpServerKit_UnityClient.unitypackage`Drag MuClient.prefab from TcpClientKit folder to hierarchy
and set ip and port
Add required namespace
using TcpClientKit;
using static TcpClientKit.Client;Set connection event.
Client.ConnectResult += (ConnectingStatus cs) =>
{
};Add listeners (if exists will be replaced)
Client.On("Login", LoginResult);Start client
Client.InitServer();For reconnecting
Client.CloseConnection();
Client.InitServer();server package https://www.nuget.org/packages/TcpServerKit