Getting from level 1 → 95 takes ≈ 8.77 million XP (the cumulative total at 95) (Wikibooks). How long that takes is just XP‑to‑go divided by the XP you can earn each hour.
| Level band | Fastest practical method* | XP /h that players report |
|---|---|---|
| 1 – 40 | quest + basic rituals | ~200 k (Reddit) |
| 40 – 70 | Greater/Powerful rituals or Fetid Zombies / Bound Skeletons | 180–300 k (bound skeleton 180 k) (RPGStash) |
| 70 – 80 | Armoured Zombies / Bound Skeletons | up to 600 k with aggressive luring; 180 k if fully AFK (RPGStash) |
| 80 – 90 | Abyssal Beasts (105 Slayer) or ED3 trash | ~1.0–1.1 M (Sportskeeda) |
| 90 + | High‑tier rituals with 301 %+ soul attraction | ~1.1 M (90) → 1.3 M+ if sweaty (Reddit) |
| 95 + | Abyssal Savages / Rasial / Armoured Phantoms | 0.9–1.4 M (Sportskeeda) |
*Assumes you already have the Slayer unlocks, a crit‑stacked Necromancy bar, and basic boosters (Torstol incense, Clan avatar, Wise perk, etc.).
| Style | Hours 1 → 95 | What you’d actually do |
|---|---|---|
| Efficient (active) | ≈ 11 h | 1) rush quests & rituals to 40 (0.3 h) → 2) spam rituals/combat mix to 80 (~5 h) → 3) Abyssal Beasts to 90 (~3.4 h) → 4) 90‑95 high‑tier rituals (~3.1 h). |
| Very AFK | ≈ 33 h | Stay on Bound Skeleton / Armoured Zombie (≈ 180 k xp/h) all the way to 90, then swap to rituals. Minimal clicks, but three‑times longer. |
(Numbers are rounded; banking, gear swaps and death‑costs add small overheads.)
- Double XP or Knowledge‑bombs: literally halve the hours.
- XP outfits & relics: Ritualist outfit (+6 %), Tome of Um 2 (+6 %), Torstol sticks (+2 %) stack multiplicatively (RPGStash).
- Group ED3 trash runs: with a 3‑man team you can hold ~1.3 M xp/h from 70 + if you can stomach the clicks.
- Pulse/Cinder cores: turn spare bonus XP into +10 % boosts during long ritual sessions.
- Sweaty, high‑slayer veteran: ~10–12 hours of play.
- Semi‑AFK, watch‑Netflix style: ~30–35 hours. Double‑XP weekends or stacking every booster you own can slice those figures in half again.