Add Voronoi options to include grain direction and anisotropy, add wood yard scene demo#25
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Glavin001 wants to merge 3 commits intodgreenheck:mainfrom
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Add Voronoi options to include grain direction and anisotropy, add wood yard scene demo#25Glavin001 wants to merge 3 commits intodgreenheck:mainfrom
Glavin001 wants to merge 3 commits intodgreenheck:mainfrom
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…od yard scene demo - Introduced wood textures from Polyhaven, including diffuse, normal, and ambient occlusion maps. - Implemented a MaterialFactory method to load and cache wood materials for realistic rendering. - Created a new WoodYardScene to showcase wood objects with anisotropic Voronoi fracturing, allowing for realistic splintering effects. - Enhanced DestructibleMesh to support anisotropic fracturing based on grain direction and anisotropy factor. - Updated Voronoi options to include grain direction and anisotropy for improved material behavior during fractures.
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dgreenheck
reviewed
Dec 10, 2025
dgreenheck
reviewed
Dec 10, 2025
dgreenheck
reviewed
Dec 10, 2025
- Updated VoronoiFractureOptions to clamp anisotropy values to a minimum of 1.0, ensuring physical validity. - Added comprehensive unit tests for anisotropy behavior, including clamping and normalization of grain direction. - Implemented tests for anisotropic bisecting plane calculations, validating expected behavior across various anisotropy values. - Introduced new test cases for VoronoiCell and VoronoiFracture to ensure robustness in anisotropic scenarios.
Glavin001
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Dec 10, 2025
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Anything else I can do for this PR, @dgreenheck ? 😃 Love this library and your posts on Twitter/X, btw! Thank you! |
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