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5 changes: 4 additions & 1 deletion .vscode/settings.json
Original file line number Diff line number Diff line change
Expand Up @@ -56,5 +56,8 @@
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "CodeForEurope.sln"
"dotnet.defaultSolution": "CodeForEurope.sln",
"dotrush.roslyn.projectOrSolutionFiles": [
"f:\\Macbook Stuff\\Personal\\Unity\\CodeForEurope\\Assembly-CSharp.csproj"
]
}
8 changes: 8 additions & 0 deletions Assets/Animations/Environment/Library.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

38 changes: 38 additions & 0 deletions Assets/Animations/Environment/Library/LaptopUI.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
using UnityEngine;
using DG.Tweening;
using MEC;
using UnityEngine.UI;

public class LaptopUI : MonoBehaviour
{
[SerializeField] private RectTransform _contentTransform;

public static LaptopUI Instance;

private CanvasGroup _canvasGroup;

private void Awake()
{
Instance = this;

_canvasGroup = GetComponent<CanvasGroup>();
}

public void Show()
{
_canvasGroup.DOFade(1, 0.5f).SetEase(Ease.OutCubic);
_canvasGroup.blocksRaycasts = true;
_canvasGroup.interactable = true;

Timing.CallDelayed(Timing.WaitForOneFrame, () => {
LayoutRebuilder.ForceRebuildLayoutImmediate(_contentTransform);
});
}

public void Hide()
{
_canvasGroup.DOFade(0, 0.5f).SetEase(Ease.InCubic);
_canvasGroup.blocksRaycasts = false;
_canvasGroup.interactable = false;
}
}
2 changes: 2 additions & 0 deletions Assets/Animations/Environment/Library/LaptopUI.cs.meta

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101 changes: 101 additions & 0 deletions Assets/Animations/Environment/Library/LibraryCamera.controller
Original file line number Diff line number Diff line change
@@ -0,0 +1,101 @@
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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