Preserve color space when saving Arnold textures#39
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fidifis wants to merge 1 commit intodaz3d:masterfrom
Open
Preserve color space when saving Arnold textures#39fidifis wants to merge 1 commit intodaz3d:masterfrom
fidifis wants to merge 1 commit intodaz3d:masterfrom
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When saving a scene with textures the change of the fileTextureName attribute causes color space to change to the default value which is sRGB. With this fix, a correct color space is preserved.
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Code reviewed, will plan to merge after I do some basic QA tests to confirm fix. Thanks very much! |
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When saving a scene with textures the change of the fileTextureName attribute causes color space to change to the default value which is sRGB. With this fix, a correct color space is preserved.
Maya version: 2020
How to replicate the bug:
What we can see: All textures have sRGB color space (depends on Maya settings, but sRGB is the default).
Expected: sRGB or RAW depending on the texture.
What is fixed in this pull request: Textures preserve their original color space and we can see in the texture node that it has the correct color space.