Pokeflip is a Pokemon-themed memory card matching game built with Vue 3 and Tailwind CSS. Players flip cards to find matching Pokemon pairs while tracking their progress, moves, and scores.
- Framework: Vue 3 (Composition API)
- Build Tool: Vite 2.8.4
- Styling: Tailwind CSS 3.0 with custom theme system
- Fonts: Inter (replaced Press Start 2P)
- Additional: canvas-confetti for celebration effects
src/
├── App.vue # Main application component (game logic)
├── main.js # Application entry point
├── assets/
│ ├── tailwind.css # Global styles + theme system
│ └── sounds/ # Audio files (music, effects)
├── components/
│ ├── PokeCard.vue # Individual card with flip animation
│ ├── PokeCardImg.vue # Pokemon image loader
│ ├── PokeGameBox.vue # Card grid container
│ ├── PokeGameContain.vue # Game area wrapper
│ ├── PokeGameStatus.vue # Score/moves display
│ ├── PokeSidebar.vue # Settings sidebar
│ ├── PokeSidebarControls.vue # Game controls
│ ├── PokeSidebarSelect.vue # Settings selector
│ ├── PokeSidebarSelectItem.vue # Individual setting option
│ ├── PokeEndGameResults.vue # Results modal
│ ├── PokeSoundConfigure.vue # Audio settings
│ ├── PokeHelper.vue # Sound helper button
│ ├── PokeHeader.vue # App header
│ ├── PokeFooter.vue # App footer
│ ├── PokeLogo.vue # Logo component
│ ├── PokeCardNotData.vue # Empty state
│ ├── TheButton.vue # Reusable button component
│ └── ui/
│ └── Modal.vue # Modal wrapper
├── data/
│ └── pokemonData.js # Pokemon data generator
├── helpers/
│ └── getRandomNumbers.js # Random number generator
└── utils/
└── confetti.js # Celebration effect
- Card Matching: Flip cards to find matching Pokemon pairs
- Difficulty Levels:
- Normal: Cards stay in place when matched
- Hard: Cards shuffle after each match
- Extreme: Cards shuffle after every move (including wrong guesses)
- Card Quantities: 8, 12, or 16 cards (4, 6, or 8 pairs)
- Progress Tracking:
- Completed pairs counter
- Total moves counter
- Scoring system based on cards/moves ratio
- Responsive Design: Desktop-only (mobile shows message)
- Color-Coded Settings:
- Difficulty: Green (normal), Yellow (hard), Red (extreme)
- Quantity: Blue (8), Purple (12), Pink (16)
- Animations: Card flip, transitions, confetti on win
- Sound System: Background music + action sounds with volume controls
- Results System: Ranked scoring (Champion, Master, Legend, Divine)
- Pattern: Local component state using Vue 3 Composition API
- State Storage:
ref()for reactive primitivesref({})for objectslocalStoragefor sound preferences persistence
- Key State Variables:
- pokemons: ref([]) // Card array - isGameStart: ref(false) // Game state - isComparing: ref(false) // Comparison lock - evaluatePokemons: ref([]) // Cards being compared - pokeStatus: ref({}) // Score tracking
- Initialization: User selects difficulty & quantity
- Start: Generates random Pokemon pairs, shuffles, displays cards
- Selection: User clicks cards (max 2 at a time)
- Comparison:
- Match → Cards stay visible, increment score
- No match → Cards flip back, increment moves
- Difficulty Effects: Shuffle behavior based on difficulty
- Win Condition: All pairs found → Show results modal
App.vue (Central State)
↓
PokeSidebarSelect → Difficulty/Quantity Selection
↓
PokeSidebarControls → Game Actions (Start/Restart/Finish)
↓
PokeCard → Card Selection Event
↓
App.vue → Comparison Logic
↓
PokeGameStatus → Display Progress
↓
PokeEndGameResults → Show Final Score
- CSS Variables: HSL-based color system
- Dark Theme: Primary (dark purple/blue tones)
- Components: Card, border, foreground, muted variants
- Custom Class:
bg-customwith glassmorphic effect
- Primary Font: Inter (replaces pixel font)
- Font Features: Ligatures, contextual alternates
- Sizes: Responsive with Tailwind utilities
- Uses CSS custom properties for theming
- Supports light/dark mode (class-based)
- Gradient backgrounds for depth
- Component Organization: Well-structured, reusable components
- Modern Vue 3: Uses Composition API effectively
- Clean Separation: Logic, presentation, and utilities separated
- Responsive Design: Tailwind utilities for layout
- Accessibility: Semantic HTML, proper alt texts
- Performance:
- Vite for fast builds
- Efficient reactivity system
- Optimized re-renders
- Issue: All game logic in
App.vue(300+ lines) - Solution: Extract to composable (
useGameLogic.js) - Benefit: Better testability, reusability
- Issue: Prop drilling, local state only
- Solution: Consider Pinia for complex state or composables
- Benefit: Better state sharing, devtools support
- Issue: No TypeScript
- Solution: Migrate to Vue 3 + TypeScript
- Benefit: Better IDE support, fewer runtime errors
- Issue: No test files found
- Solution: Add Vitest + Vue Test Utils
- Benefit: Automated testing, regression prevention
- Issue: No error boundaries or validation
- Solution: Add try-catch, input validation
- Benefit: Better UX, easier debugging
// Current: Linear search
const indexPokemon = pokemons.value.findIndex(({ key }) => key === pokemon.key)
// Better: Use Map for O(1) lookup
const pokemonMap = new Map(pokemons.value.map(p => [p.key, p]))- Missing: Keyboard navigation, ARIA labels
- Solution: Add keyboard support, screen reader labels
- Benefit: WCAG compliance
- Issue: Mixed naming conventions (some camelCase, some kebab-case)
- Solution: Enforce ESLint rules
- Benefit: Better readability
- Issue: Hardcoded values (timeouts, card counts)
- Solution: Extract to constants file
- Benefit: Easier configuration
- Issue: Images from external CDN (could fail)
- Solution:
- Download and bundle images
- Add fallback images
- Use local image storage
-
Random Number Generator:
// Could potentially infinite loop if all numbers used while (arrNumbers.length < cant) { /* ... */ }
- Fix: Add max iterations or use Set
-
Card Shuffling:
// Not cryptographically secure, but acceptable for games arr.sort(() => Math.random() - 0.5)
-
Sound Management:
- No check if audio files exist
- Could fail silently
-
LocalStorage:
- No error handling for quota exceeded
- Could break on private browsing
- Core Vue: ~35KB (gzipped)
- Tailwind CSS: ~10KB (purged)
- Assets: Audio files (~100-500KB)
- Code Splitting: Lazy load modals
- Image Optimization: WebP format, lazy loading
- Tree Shaking: Ensure unused code removed
- Asset Compression: Optimize audio files
- XSS: Vue escapes by default ✅
- External Resources: Pokemon images from external CDN
- LocalStorage: Only stores preferences (low risk)
- No Backend: Client-side only (reduces attack surface)
- README: Minimal (Spanish TODO)
- Code Comments: Sparse
- Component Docs: None
- API Docs: N/A (no backend)
- Add error handling for API/image loading
- Extract game logic to composable
- Add input validation
- Improve README documentation
- Add unit tests
- Implement keyboard navigation
- Add loading states
- Optimize images
- Add TypeScript
- Implement Pinia for state
- Add animations library (Framer Motion alternative)
- Add analytics tracking
- Implement PWA features
vue@^3.2.31: ✅ Latest stablecanvas-confetti@^1.5.1: ✅ Well-maintained
vite@^2.8.4:⚠️ Could upgrade to v4/v5tailwindcss@^3.0.23:⚠️ Could upgrade to latest@vitejs/plugin-vue@^2.2.2:⚠️ Could upgrade
Recommendation: Update dependencies regularly for security patches
Overall Assessment: ⭐⭐⭐⭐ (4/5)
This is a well-structured, modern Vue 3 application with clean code organization and good use of composition API. The UI is polished with thoughtful animations and sound effects. The main areas for improvement are:
- Code organization (extract logic from App.vue)
- Testing (add unit/integration tests)
- Documentation (improve README)
- Error handling (add validation and fallbacks)
The project demonstrates solid understanding of Vue 3 best practices and modern web development patterns. With the suggested improvements, it could be production-ready.
Analysis Date: $(date) Project Version: 0.0.0 Lines of Code: ~2,500+ (estimated)