fo# A multiplayer snake game built in C++ with real-time networking capabilities.
./start.sh
- Runtime Dynamic Graphics Library Switching (
GLFW,SFML, ...) - Dual-Protocol Network Stack (
TCPfor client auth and game state,UDPfor low-latency position updates) - Non-blocking network operations with
poll - Multi-Threaded Game Loop (Separated server and game logic)
macOSandLinuxsupported

