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Claude code help#2

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dancingfrog wants to merge 1 commit intoxr-experiential-baselinesfrom
claude/xr-experiential-baselines-session_01DvH2RUUPGNHDMmyuLWQsCY
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Claude code help#2
dancingfrog wants to merge 1 commit intoxr-experiential-baselinesfrom
claude/xr-experiential-baselines-session_01DvH2RUUPGNHDMmyuLWQsCY

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@dancingfrog dancingfrog commented Feb 11, 2026

Rebase onto commit 4efab14 (pre-IWSDK) and add XR Experiential Baseline 0:

  • Dark void scene with cyan Euclidean grid (floor + 3 walls)
  • Head-locked subtitle panel with smooth lerp(0.08) follow physics
  • troika-three-text rendering "Welcome..." with subtle glow
  • Panel positioned 1.5m forward, 0.25m below eye level
  • Uses XR camera in immersive mode for accurate head tracking

https://claude.ai/code/session_01DvH2RUUPGNHDMmyuLWQsCY


Note

Medium Risk
Moderate risk due to new runtime rendering/UI elements in the main WebXR render loop and a Vite/toolchain version change that can affect builds and dev server behavior.

Overview
Adds an “experiential baseline” to the WebXR scene: a dark void with cyan grid walls/floor (setupGridEnvironment) plus a head-locked subtitle panel (SubtitlePanel) rendered via troika-three-text and updated every frame using the active XR camera when presenting.

Removes the in-progress IWSDK integration (local @iwsdk/* deps and bootstrap/update hooks) and adjusts dependency/tooling versions by adding troika-three-text while downgrading vite (7→6) and @vitejs/plugin-basic-ssl (2.1→2.0), with corresponding lockfile churn.

Written by Cursor Bugbot for commit a95a32b. This will update automatically on new commits. Configure here.

Rebase onto commit 4efab14 (pre-IWSDK) and add XR Experiential Baseline 0:
- Dark void scene with cyan Euclidean grid (floor + 3 walls)
- Head-locked subtitle panel with smooth lerp(0.08) follow physics
- troika-three-text rendering "Welcome..." with subtle glow
- Panel positioned 1.5m forward, 0.25m below eye level
- Uses XR camera in immersive mode for accurate head tracking

https://claude.ai/code/session_01DvH2RUUPGNHDMmyuLWQsCY
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Cursor Bugbot has reviewed your changes and found 3 potential issues.

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const videoWidth = 2064;
const videoHeight = 2208;
const videoReducer = 0.090579710;
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Unused variables never referenced in function call

Low Severity

The newly introduced videoWidth, videoHeight, and videoReducer constants are declared but never used. The setupVideoLayerManager call on the same function still uses hardcoded literal values (2064, 2208, 0.090579710) instead of referencing these variables. Either the variables are dead code, or the function call was meant to use them.

Additional Locations (1)

Fix in Cursor Fix in Web

import loadManager from "./setup/setupLoadManager";
import setupScene from "./setup/setupScene";
// import setupPortalClippingPlanes from "./setup/setupPortalClippingPlanes";
import setupPortalClippingPlanes from "./setup/setupPortalClippingPlanes";
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Imported module only used in comments

Low Severity

setupPortalClippingPlanes is imported but never actually called. Its only reference in the file (besides the import) is inside a comment on line 239. This import was previously commented out and has been uncommented in this change, but the actual usage remains commented out.

Fix in Cursor Fix in Web

}
]
},
server: { https: true }, // Not needed for Vite 5+
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Dev server loses network host binding for XR

Medium Severity

The server config was reduced to just { https: true }, dropping host: '0.0.0.0' and port: 5173. Without host: '0.0.0.0', the Vite dev server only listens on localhost, making it inaccessible from XR headsets (e.g., Meta Quest 3) on the local network — a critical requirement for WebXR development.

Fix in Cursor Fix in Web

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2 participants