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Most of the changes are described 1:1 with this google doc: Logic Changes

- run: python3 main.py SKIP_ROM_GENERATION --timeout 120 -s seashells=0 -s heartpiece=0 -s dungeon_keys=keysanity --output /dev/null
- run: python3 main.py SKIP_ROM_GENERATION --timeout 120 -s logic=glitched -s dungeon_keys=keysanity -s heartpiece=0 -s seashells=0 -s heartcontainers=0 -s instruments=1 -s owlstatues=both -s dungeonshuffle=1 -s witch=0 -s boomerang=gift -s steal=never -s goal=instruments -s goalcount=random --output /dev/null
- run: python3 main.py SKIP_ROM_GENERATION --timeout 120 -s logic=casual -s dungeon_keys=removed -s itempool=casual --output /dev/null
- run: python3 main.py SKIP_ROM_GENERATION --timeout 120 -s logic=hell -s overworld=dungeondive -s hardmode=ohko --output /dev/null
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added this test to catch itempool mismatch when damage-dealing tricks that require medicine/toadstool aren't possible due to the overworld not being available, and thus toadstool/medicine is not guaranteed

self.add(POWER_BRACELET)
self.add(SHOVEL)
self.add(RUPEES_200, 2)
self.remove("SWITCH7B_RANGE")
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"SWITCH7B_RANGE" only used by diagonal boomerang throw, which is excluded from casual logic

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