In today’s world, we are trying to find new ways to stay connected and re-create some of our favorite social interactions so we don’t lose touch - and our minds! With Murder Squad, you can get together with your friends (or solo!) to partake in America’s sixth favorite pastime: THE MURDER MYSTERY DINNER.
The end goal for Murder Squad would be an online platform for you and your friends to get together to recreate a murder mystery dinner - where you each get a character to play and follow a story, in rounds, to solve a murder. The working version of Murder Squad is the one-player version of the game which allows you to pick a character, receive and share their clues, and play with other simulated players to get to the bottom of the murder yourself.
- Deployed Heroku: https://future-group-project2.herokuapp.com/
- Github Repository: https://github.com/SM91wilson/project2
Technologies:
- Bootstrap
- Heroku
- MySQL
Heroku Deployment, Game Logic (coming up with a way to make a multiplayer concept for single player use, Table Organization, etc.)
We worked very well together and were able to coordinate time to work both as a team and individually outside of class, merging of frontend and backend, use of github
- Multiplayer functionality: The initial concept of the game is to be a multiplayer game that recreates the experience of a murder mystery dinner. In order to do this, we would want to implement the following features:
- Chat Room/Video Chat
- Direct Messaging
- Character bio creation
- Various playable storylines
- “What was the motive” field option as part of accusation – the real murder mystery paradigm
- We had initially aimed to include a voice-to-text API into the project as it was very text heavy. This is not included in our initial iteration of the app. It would be included with further development.
- Simon and Mara - Back End Development
- Dahlia and Nick - Front End Development
- Nick - Storyline and text
- Mara - Character Graphics
- Gus - Moral Support and Home Security