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TODO
daemacles edited this page Jan 18, 2013
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Physics libraries:
Graphics:
Engines (too heavy weight?)
Roll-your-own OpenGL
Networking:
GUI:
How should we represent and pass info between the server and client for
- Sensors (server ---> client)
- Entities
- Controls (client ---> server)
- statistics - tracking variables over time
- GUI to set paremeters
How to handle time, and remember old positions, etc.
Networking
- protocol for client connection, verification
Keep cross platform in mind, port to windows