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Add Charged With Blight trait for Touch of Malice

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@BarmonHammer BarmonHammer left a comment

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Provide data/source for the 1.5x multiplier and the changes noted.
Thank you for contributing!

Comment on lines 751 to 754
let mut damage_mult = 1.0;
if _input.value == 10{
damage_mult = 1.5
}
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Where are these values from?
image
These are the only values I could find for charged with blight.

Also we would need to swap from being active, to being inactive to keep TTK accurate on this perk

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@Pixeled99 Pixeled99 Oct 12, 2023

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actually, I think I misunderstood what the page was saying. I think enemies take 1.5x more damage after being hit. not when they're hit

DamageModifierResponse {
impact_dmg_scale: damage_mult,
explosive_dmg_scale: damage_mult,
crit_scale: 1.0,
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Shouldn't the crit_scale be set to 0.0 if active?

Perks::SwordLogic => Some(PerkOptionData::stacking(4)),

//exotics
Perks::ChargedWithBlight => Some(PerkOptionData::stacking(10)),
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Maybe just a toggle instead? Its either on or off.

…gle.

data: remove mistaken damage multiplier for Charged With Blight
@Pixeled99 Pixeled99 marked this pull request as draft October 14, 2023 03:17
@oh-yes-0-fps
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We don't have a good handle on debuffs right now, and we probably won't until an ecs-like rewrite, most debuffs are off the table for adding unless they are ubiquitous like tether or weaken where not having them seems odd.

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Also, the actual shooting of the blight would likely come in as an EDR but is nearly pointless because we don't support dps simulations and we really shouldn't until it's very very accurate and can simulate full load-outs

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3 participants