Souls-like Combat Tech Demo
MVP: Player Controller + Boss Controller
- Movable Player with Attack, Dodge, Block, Parry, Hit and Death anims
- Moving Boss with Attack, Hit and Death anims
- Camera follows Player but auto-tracks nearest enemy
- Simple Arena
Week 2: Polish Player and Boss systems
- Polished Arena - Polished Camera Controls - Add any missed actions in MVP
Week 3: Implement Enemy mobs
- Add 2 to 3 types of mobs. - Movement, Attack, Hit, Death anims - Navigate map using Navmesh - Extend map to include mob section
Week 4: Polish overall system + Add simple skill & item (potion) system?