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72 changes: 72 additions & 0 deletions README.md
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# How to compile the GUI:

**The licence is set for each file separately.**

### 1.1 You need:
- wxWidgets 2.9. (an earlier version won't work, cause I use wxString functions only available in 2.9., I use atm 2.9.2)

In the package a makefile for the gcc (makefile.gcc) and a makefile for the MS Visual C Compiler (makefile.vc) is included, but you can generate your own makefile for the compiler of your choice.

#### Compiling wxWidgets:
- Compile it with **BUILD=release** otherwise the executable will be very large.
- The vc compiler somehow generates a smaller executable.
- Set the linkage to static ( in the config.gcc or config.vc ) before you compile the wxWidgets, to ensure, that also on other PC's your executable will run.

If you use my makefiles, you have to change the **WX_DIR** Variable to your wxWidgets directory. This Variable is nearly at the beginning of the makefiles.

__note:__ I have set the linkage to static in the corresponding __config.*__ files, if you have not compiled you **wxWidgets** with static linkage the compiler will fail, when linking the GUI.

### 1.2 Using gcc:
change in the __uMod_GUI__ Directory and type:

mingw32-make -f makefile.gcc BUILD=release

__note:__ with the **options -j 4** you compile simultaneously with 4 threads.


## 1.3 Using vc:
change in the uMod_GUI Directory and type:

nmake -f makefile.vc BUILD=release

__note:__ you need to use the special MS Visual prompt


# How to compile the dll:

#### 2.1 You need :

- The DirectX SDK (I use June 2010)
- MS Visual C Compiler (I use the free Express 2010 version)
- maybe the Microsoft Windows SDK

There exist two makefiles, one for the **mingw32-make.exe** ( **makefile.gcc** ) which call the vc compiler and one for the **nmake.exe** ( **makefile.vc** ) which also calls the vc compiler. I have created the **makefile.gcc** only to use the **-j 4** option of the gnu make.

You have to compile the 3 dll's separately (one for each injection method). The dll will be copied after successful compilation in the __uMod_GUI/bin directory__.

If you want to use the logging mode of the dll you have to parse ***LOG_MESSAGE=1***


### 2.2 Using gcc **BUT you need the vc compiler!**:

change in the uMod_DX9 Directory and type:

mingw32-make -f makefile.gcc
mingw32-make -f makefile.gcc DI=1
mingw32-make -f makefile.gcc NI=1

__note:__ you need to use the special MS Visual prompt
__note:__ with the **options -j 4** you compile simultaneously with 4 threads


### 2.3 Using vc :
change in the uMod_DX9 Directory and type:

nmake -f makefile.vc
nmake -f makefile.vc DI=1
nmake -f makefile.vc NI=1

__note:__ you need to use the special MS Visual prompt