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Practices for cpp programing in UE. Potentially for future reuse.

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My UE & C++ Practices

Winter

Inspired by https://github.com/SardineFish/raindrop-fx.

TODO:

  • Smear effect.
  • Trails of dripping drops.
  • Drops get merged when overlap.
  • Bugfix: Noncontinuous strokes when slow.
  • Growing size when dripping down.
  • Stretch effect.
  • Sensitive to stylus pressure.
  • Blured glass to create the defocus effect

And might be done if I get time:

  • Grid based overlap detection.
  • Transparency control of drops.
  • Use WinTab API instead of Pen API.

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Practices for cpp programing in UE. Potentially for future reuse.

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