Releases: crux161/eshi
Glow Pong
First game using the Eshi shader engine (2D shader demo)
This release supports both Window and Linux amd64 builds, adds physics, in a simple 2 player pong demo.
Left: W (up) S (down)
Right: Up arrow, Down Arrow
This release is packaged with the necessary DLLs and the DejaVuSans-Bold font for the windows version, and an unpacked AppImage (which is ./usr/bin/glowpong). Both builds require an Nvidia gpu to run.
9092de1713006e0eb2a47c8bba8faa14903733e7a3f79363300495c9bff9ae5c ./pong-engine-windows-amd64-CUDA.zip
a04b9f6e890cf143bcb33cf32fea54097cacac9c6bd99795614199e80575badd ./pong-engine-linux-amd64-CUDA.zip
Checkpoint
Since configuring the build environment can be somewhat of a pain, I'm publishing working binaries for the platforms supported at the moment (the macOS Intel cpu renderer builds, but isn't included here because I'm lazy, and haven't implemented Metal support -- which is coming soon).
The windows releases have accompanying DLL's included for the sake of showcasing a working demo.
(not necessary but hey wtf y not?)
f78cf8c218078cd254000ce0ed9ce3e816ada30b928a084f7c60c19ddef7b353 ./eshi-linux-amd64.7z
6eefbd7eca42f9a3a0b8c90883c02c49feff2a06f955851b784874fcabd5e76d ./eshi-windows-amd64.7z
054f714e04dd4f7339157baae55b580da1a5e453014f3afa2a97e3d0ff590fcb ./eshi-windows-arm64.7z
9496f586175b43654494c71acb6bfab37b8eee67931e7c93e95d9c5b8e26e3ff ./eshi-wsl-amd64.7z