I'm a developer who enjoys building practical tools and utilities across different domains. Committed to making lightweight and practical tools with minimal bloat.
My development journey started in 2016 creating C# plugins for the game Unturned. From those early modding days, I expanded into desktop applications and gradually explored new languages, picking up Python for its versatility, then falling in love with Rust's performance and safety guarantees. I spent two years studying Game Design in University, before ending up where I am now; A first-year University student in Artificial Intelligence.
Over the years, I've built up expertise in source control, hosting, networking, and DevOps practices. Most of the practical tools I maintain today have been developed in the past two years, reflecting my evolution into a near full-stack developer.
- Developer Tools: Creating utilities to streamline workflows and solve common problems
- Data Processing: Tools for dataset classification and data collection
- Web Services: Building lightweight, self-hostable applications
- Game Development: Unity games and utilities
- Various smaller projects: Small pieces of technology that interest me
Languages
Frontend
Backend & Databases
DevOps & Tools
Game Development
- DatasetClassifier - A tool to speed up manual dataset curation
- local-w2g - A simple ultra-light & self-hostable Watch2Gether service
- context-weaver - A procedural text evaluation engine (WIP)
- Something big in the works... π€«




