Skip to content

Conversation

@karnkaul
Copy link
Member

Games should not have "static" screens with nothing happening.

Screencast_20260119_193630.mp4

Games should not have "static" screens with nothing happening.
@karnkaul karnkaul force-pushed the karnage/timer-polish branch from 1c3e317 to c861f08 Compare January 20, 2026 03:43
@karnkaul karnkaul marked this pull request as ready for review January 20, 2026 03:44
@karnkaul karnkaul requested a review from stanplayzz January 20, 2026 03:44
@karnkaul karnkaul force-pushed the karnage/timer-polish branch from c861f08 to fcce5d7 Compare January 20, 2026 03:45
void draw(le::IRenderer& renderer) const;

private:
void setTimerText(std::chrono::seconds value);
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Why not kvf::Seconds

Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Because it should be integral, not floating point

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants